DirectX12 divides the CPU-GPU load that helps the CPU to reduce the graphic calculations load allowing the GPU to take care of the rendering.This helps the game to adjust frame rates according to where the frame rates are required the most and where they have to adjust with a minimal setting giving the player a seamless gaming experience. VRS stands for Variable Rate Shading and boosts GPUs performance by adjusting share rates at different parts of the game. Another feature available on DirectX 12 is the VRS.This is a first-of-its-kind type of technology and is widely appreciated by gamers all over. In a quest to enable full quality graphics capability, DirectX has partnered with Microsoft, enabling DirectX 12 to now have the ability to enable full DXR support on GeForce GPUs where the game is enhanced up to 3x the frame rates making ray-tracing at real-time possible for the very first time.These help gamers to have a real-world experience in the game.